Friday, May 24, 2013

Reflection on Prezi Design Thinking Tutorial

Each person in our group helped design part of our prezi presentation. Shafieen wrote a few sentences on the overview of the Design Thinking Process and Ideate Phase wrote a little about the Prototype phase. Sasha didn't contribute to the project much because she went to Japan for most of the project, but she helped pick the theme of the Prezi. Haden made the Empathize video with Shafieen, while I made slides on the Define and Test phases. After this was finished, I added some finishing touches like the title and changed the colors of text while Shafieen added Citations. In the Prezi, I thought we could improve on many things. We could have added more prezi features, like a voiceover. Some of the detailed explanations could have been broken down to make shorter, clearer statements. Overall, I think we did a horrible job.

Thursday, April 18, 2013

Creating Games With the Design Thinking Process

In computer science, we completed the Video Game Trailer project. For this project, we designed trailers for the games we made. We used Animoto to do so. Animoto is a tool which allows you to create slideshows with photos and short clips of our games. In addition, we were able to add captions and choose music and themes to make it more interesting. Animoto was a very useful tool. It was simple and easy to understand. Animoto also was a great way to organize the pictures, videos, and text to create a slideshow. I was easily able to change or add more of those three things. In addition, I felt like it met my needs very well. It had all the tools to organize a slide show. However, there were a few challenges. The slideshow only allowed people to add a certain amount of text. It only let users add one picture per slide. It would be helpful to be able to resize the photos and add more text. But despite the disadvantages, I felt that Animoto was useful, organized, and met most of my needs well. It would be great for making presentations in other classes to describe how to do things. To improve my trailer, I would add some video clips. There were pictures of the game, but it would be helpful to add a video as well.


Prezi Presentation:
http://prezi.com/fzy97qldmvh5/19annabellep-walkthrough-of-game-design-using-design-thinking/?kw=view-fzy97qldmvh5&rc=ref-33258699 

Three-Part Narrative Game:
https://gamestarmechanic.com/game/shared/110392/3160233b776e9305aaa851b0b94486f5


Thursday, February 21, 2013

In computer science, we completed the Video Game Trailer project. For this project, we designed trailers for the games we made. We used Animoto to do so. Animoto is a tool which allows you to create slideshows with photos and short clips of our games. In addition, we were able to add captions and choose music and themes to make it more interesting. Animoto was a very useful tool. It was simple and easy to understand. Animoto also was a great way to organize the pictures, videos, and text to create a slideshow. I was easily able to change or add more of those three things. In addition, I felt like it met my needs very well. It had all the tools to organize a slide show. However, there were a few challenges. The slideshow only allowed people to add a certain amount of text. It only let users add one picture per slide. It would be helpful to be able to resize the photos and add more text. But despite the disadvantages, I felt that Animoto was useful, organized, and met most of my needs well. It would be great for making presentations in other classes. To improve my trailer, I would add some video clips. There were pictures of the game, but it would be helpful to add a video as well.

Friday, January 11, 2013

Designing a Game for My Tamagawa Email Partner


     My Tamagawa email buddy, Asuna Kawaguchi, needs a way to enjoy an adventure in a game. However, she prefers to learn some history from it as well. My goal was to find a way to meet her needs. To do so, I first emailed her some questions on her preferences. After defining my problem statement, I sketched a few ideas that I could use for the game. I shared my ideas with a partner and worked on a couple more to plan out the game. Then, I creating a game balancing the five elements, Space, Components, Goals, and Rules of game design. If I had the chance, I would add more levels and make the game more educational to improve it.

https://gamestarmechanic.com/game/shared/91161/6f67d51e79a460c513ff6eaa9c2762d5