Friday, May 24, 2013

Reflection on Prezi Design Thinking Tutorial

Each person in our group helped design part of our prezi presentation. Shafieen wrote a few sentences on the overview of the Design Thinking Process and Ideate Phase wrote a little about the Prototype phase. Sasha didn't contribute to the project much because she went to Japan for most of the project, but she helped pick the theme of the Prezi. Haden made the Empathize video with Shafieen, while I made slides on the Define and Test phases. After this was finished, I added some finishing touches like the title and changed the colors of text while Shafieen added Citations. In the Prezi, I thought we could improve on many things. We could have added more prezi features, like a voiceover. Some of the detailed explanations could have been broken down to make shorter, clearer statements. Overall, I think we did a horrible job.

Thursday, April 18, 2013

Creating Games With the Design Thinking Process

In computer science, we completed the Video Game Trailer project. For this project, we designed trailers for the games we made. We used Animoto to do so. Animoto is a tool which allows you to create slideshows with photos and short clips of our games. In addition, we were able to add captions and choose music and themes to make it more interesting. Animoto was a very useful tool. It was simple and easy to understand. Animoto also was a great way to organize the pictures, videos, and text to create a slideshow. I was easily able to change or add more of those three things. In addition, I felt like it met my needs very well. It had all the tools to organize a slide show. However, there were a few challenges. The slideshow only allowed people to add a certain amount of text. It only let users add one picture per slide. It would be helpful to be able to resize the photos and add more text. But despite the disadvantages, I felt that Animoto was useful, organized, and met most of my needs well. It would be great for making presentations in other classes to describe how to do things. To improve my trailer, I would add some video clips. There were pictures of the game, but it would be helpful to add a video as well.


Prezi Presentation:
http://prezi.com/fzy97qldmvh5/19annabellep-walkthrough-of-game-design-using-design-thinking/?kw=view-fzy97qldmvh5&rc=ref-33258699 

Three-Part Narrative Game:
https://gamestarmechanic.com/game/shared/110392/3160233b776e9305aaa851b0b94486f5


Thursday, February 21, 2013

In computer science, we completed the Video Game Trailer project. For this project, we designed trailers for the games we made. We used Animoto to do so. Animoto is a tool which allows you to create slideshows with photos and short clips of our games. In addition, we were able to add captions and choose music and themes to make it more interesting. Animoto was a very useful tool. It was simple and easy to understand. Animoto also was a great way to organize the pictures, videos, and text to create a slideshow. I was easily able to change or add more of those three things. In addition, I felt like it met my needs very well. It had all the tools to organize a slide show. However, there were a few challenges. The slideshow only allowed people to add a certain amount of text. It only let users add one picture per slide. It would be helpful to be able to resize the photos and add more text. But despite the disadvantages, I felt that Animoto was useful, organized, and met most of my needs well. It would be great for making presentations in other classes. To improve my trailer, I would add some video clips. There were pictures of the game, but it would be helpful to add a video as well.

Friday, January 11, 2013

Designing a Game for My Tamagawa Email Partner


     My Tamagawa email buddy, Asuna Kawaguchi, needs a way to enjoy an adventure in a game. However, she prefers to learn some history from it as well. My goal was to find a way to meet her needs. To do so, I first emailed her some questions on her preferences. After defining my problem statement, I sketched a few ideas that I could use for the game. I shared my ideas with a partner and worked on a couple more to plan out the game. Then, I creating a game balancing the five elements, Space, Components, Goals, and Rules of game design. If I had the chance, I would add more levels and make the game more educational to improve it.

https://gamestarmechanic.com/game/shared/91161/6f67d51e79a460c513ff6eaa9c2762d5

Tuesday, October 16, 2012

Game Design With Gamestar Mechanic

My goal was to create a game that is both fun and challenging. The first two levels of the game I created were to get the player used to the five elements of game design (Space, Components, Mechanics, Goals, and Rules) I offered, and were relatively simple. In contrast, the third was a challenge that requires skill and timing to defeat unpredictable, resistant enemies.

http://gamestarmechanic.com/game/player/1251656


Friday, October 12, 2012

Design Thinking - Redesigning the Gift Giving Experience

   Chris needs a way to express love and care to his little cousin by giving a gift his little cousin would appreciate, but needs to use his allowance for other reasons.  I decided that the solution was for Chris to select some of the toys he has outgrown that his little cousin would probably appreciate.  Then, Chris could simply wrap them as a gift for his cousin, allowing him to express his love without a great personal cost. I developed a present box that was supposed to contain the items Chris would be giving away.  It was basically a blue container, decorated with a ribbon.  If I had more time, I would enrich the prototype by making it larger, sturdier, and more lifelike overall.