Tuesday, October 16, 2012

Game Design With Gamestar Mechanic

My goal was to create a game that is both fun and challenging. The first two levels of the game I created were to get the player used to the five elements of game design (Space, Components, Mechanics, Goals, and Rules) I offered, and were relatively simple. In contrast, the third was a challenge that requires skill and timing to defeat unpredictable, resistant enemies.

http://gamestarmechanic.com/game/player/1251656


Friday, October 12, 2012

Design Thinking - Redesigning the Gift Giving Experience

   Chris needs a way to express love and care to his little cousin by giving a gift his little cousin would appreciate, but needs to use his allowance for other reasons.  I decided that the solution was for Chris to select some of the toys he has outgrown that his little cousin would probably appreciate.  Then, Chris could simply wrap them as a gift for his cousin, allowing him to express his love without a great personal cost. I developed a present box that was supposed to contain the items Chris would be giving away.  It was basically a blue container, decorated with a ribbon.  If I had more time, I would enrich the prototype by making it larger, sturdier, and more lifelike overall.