http://gamestarmechanic.com/game/player/1251656
Tuesday, October 16, 2012
Game Design With Gamestar Mechanic
My goal was to create a game that is both fun and challenging. The first two levels of the game I created were to get the player used to the five elements of game design (Space, Components, Mechanics, Goals, and Rules) I offered, and were relatively simple. In contrast, the third was a challenge that requires skill and timing to defeat unpredictable, resistant enemies.
http://gamestarmechanic.com/game/player/1251656
http://gamestarmechanic.com/game/player/1251656
Friday, October 12, 2012
Design Thinking - Redesigning the Gift Giving Experience
Chris needs a way to express love and care to his little cousin by
giving a gift his little cousin would appreciate, but needs to use his
allowance for other reasons. I decided that the solution was for Chris
to select some of the toys he has outgrown that his little cousin would
probably appreciate. Then, Chris could simply wrap them as a gift for
his cousin, allowing him to express his love without a great personal
cost. I developed a present box that was supposed to contain the items
Chris would be giving away. It was basically a blue container,
decorated with a ribbon. If I had more time, I would enrich the
prototype by making it larger, sturdier, and more lifelike overall.
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